Artificial Intelligence
This course covers AI in games. Topics include AI architecture, movement, path planning, agent awareness, tactics/strategy, learning and genre specific issues. Students extend the code they developed in the first and second courses by implementing techniques such as flocking, A* pathfinding, terrain analysis, agent communication/cooperation and agent learning. Students will share and present the culmination of their projects during the final session.
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We offer programs throughout the year in different locations and learning formats designed to meet your education needs. To learn more about this program, select one of the following sections.
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