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Fundamentals of Game Design

This course covers a foundation of topics necessary to good game design. Its objective is to orient students to the numerous perspectives a designer must understand: psychology, project management, marketing, entertainment, narrative, technology, and others. The course also introduces the concept of a game design document and the other methods of communication that designers use to reduce their ideas to practice.

Over the course of the term students will work on creating a game design using the concepts explored in class. Students will work in groups to develop a game concept and prototype for presentation and review by peers and industry professionals.

Topics include:

  • History of non-digital and digital gaming
  • Overview of games and game industry today
  • Economics of gaming and exploration of game genres
  • Psychological dimensions of games, player objectives, rule systems, social game interaction, competitive and cooperative play, interface design and game mechanics
  • Project management and team dynamics
  • Conceiving and writing a game concept proposal
  • Development of game prototypes and iterative playtesting

 

 


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We offer programs throughout the year in different locations and learning formats designed to meet your education needs. To learn more about this program, select one of the following sections.

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