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Certificate in Game Design

Formerly titled Game Design & Creation

Approved by the UW Bothell Program in Science & Technology and developed in partnership with the Center for Serious Play 

Certificates » Game Design » Autumn 2012 Details » Fundamentals of Game Design
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Course Description

Fundamentals of Game Design

UW Bothell, Classroom, Autumn 2012

Instructor: Michael Moore

Tu, 10/9 - 12/11, 2012, 6-9 p.m.

Cost: $925 | 3 CEUs

This course covers a foundation of topics necessary to good game design. Its objective is to orient students to the numerous perspectives a designer must understand: psychology, project management, marketing, entertainment, narrative, technology, and others. The course also introduces the concept of a game design document and the other methods of communication that designers use to reduce their ideas to practice.

Over the course of the term students will work on creating a game design using the concepts explored in class. Students will work in groups to develop a game concept and prototype for presentation and review by peers and industry professionals.

Topics include:

  • History of non-digital and digital gaming
  • Overview of games and game industry today
  • Economics of gaming and exploration of game genres
  • Psychological dimensions of games, player objectives, rule systems, social game interaction, competitive and cooperative play, interface design and game mechanics
  • Project management and team dynamics
  • Conceiving and writing a game concept proposal
  • Development of game prototypes and iterative playtesting

 

 

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