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Server-Based Game Development

This course builds on the foundations of gameplay in HTML5 as students develop an increasingly complex game. It also introduces a new set of technologies in networking the game client. Topics include:

  • Collision detection using basic physics and pathing on a 2D grid
  • Server-side game state storage
  • Game server architecture including server-side arbitration
  • Authentication, security, hack prevention, event logging
  • Network errors and recovery
  • Leaderboards and achievements via Web services
  • Integration and use of a physics library


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We offer programs throughout the year in different locations and learning formats designed to meet your education needs. To learn more about this program, select one of the following sections.

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